188 lines
4.9 KiB
C
188 lines
4.9 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <am.h>
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#include <amdev.h>
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#include <klib-macros.h>
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#define MAX_LENGTH 100
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#define TILE_W 8
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typedef enum { NONE, UP, DOWN, LEFT, RIGHT } dir_t;
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typedef struct {
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int x, y;
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} point_t;
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typedef struct {
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int width, height;
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} dim_t;
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typedef struct {
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int top, bottom, left, right;
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} rect_t;
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typedef struct {
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point_t body[MAX_LENGTH];
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int length;
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int index;
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int dead;
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} snake_t;
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static void refresh() {
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io_write(AM_GPU_FBDRAW, 0, 0, NULL, 0, 0, true);
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}
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static void draw_tile(int y, int x, uint32_t color) {
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static uint32_t buf[TILE_W * TILE_W];
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uint32_t last_color = 0xffffffff;
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if (last_color != color) {
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for (int i = 0; i < LENGTH(buf); i ++) { buf[i] = color; }
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}
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io_write(AM_GPU_FBDRAW, x * TILE_W, y * TILE_W, buf, TILE_W, TILE_W, false);
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}
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static int read_key() {
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while (1) {
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AM_INPUT_KEYBRD_T ev = io_read(AM_INPUT_KEYBRD);
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if (ev.keydown || ev.keycode == AM_KEY_NONE) return ev.keycode;
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}
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}
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static point_t create_food(dim_t game_size) {
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point_t f;
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f.x = rand() % game_size.width;
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f.y = rand() % game_size.height;
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return f;
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}
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static void print_board(rect_t board) {
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uint32_t color = 0x0000ff00;
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for (int i = board.left; i <= board.right; i++) {
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draw_tile(board.top, i, color);
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draw_tile(board.bottom, i, color);
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}
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for (int i = board.top; i <= board.bottom; i++) {
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draw_tile(i, board.left, color);
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draw_tile(i, board.right, color);
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}
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}
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static void print_food(point_t food, rect_t board) {
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draw_tile(food.y + board.top + 1, food.x + board.left + 1, 0x000000ff);
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}
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static void print_head(snake_t* snake, rect_t board) {
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point_t *p = &snake->body[snake->index];
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draw_tile(p->y + board.top + 1, p->x + board.left + 1, 0x00ff0000);
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}
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static void clear_tail(snake_t* snake, rect_t board) {
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int t = snake->index-snake->length;
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if (t < 0) { t += MAX_LENGTH; }
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draw_tile(snake->body[t].y + board.top + 1, snake->body[t].x + board.left + 1, 0);
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}
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static dir_t get_dir(int c) {
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switch (c) {
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case AM_KEY_LEFT: return LEFT;
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case AM_KEY_UP: return UP;
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case AM_KEY_RIGHT: return RIGHT;
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case AM_KEY_DOWN: return DOWN;
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default: return NONE;
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}
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}
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static void move_snake(snake_t* snake, dir_t dir) {
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point_t p = snake->body[snake->index];
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switch (dir) {
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case LEFT: p.x --; break;
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case DOWN: p.y ++; break;
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case RIGHT: p.x ++; break;
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case UP: p.y --; break;
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default: break;
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}
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snake->index ++;
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if (snake->index == MAX_LENGTH) { snake->index = 0; }
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snake->body[snake->index] = p;
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}
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static int is_dead(snake_t* snake, dim_t game_size) {
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point_t head = snake->body[snake->index];
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if (head.x == -1) return 1;
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if (head.x == game_size.width) return 1;
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if (head.y == -1) return 1;
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if (head.y == game_size.height) return 1;
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for (int i = 1; i != snake->length; i ++) {
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int j = snake->index-i;
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if (j < 0) { j += MAX_LENGTH; }
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if (head.x == snake->body[j].x && head.y == snake->body[j].y) { return 1; }
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}
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return 0;
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}
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static int has_food(snake_t* snake, point_t food) {
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return snake->body[snake->index].x == food.x && snake->body[snake->index].y == food.y;
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}
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int main() {
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snake_t snake = {0};
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rect_t board;
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dim_t screen;
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dim_t game_size;
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dir_t dir = RIGHT;
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ioe_init();
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screen.height = io_read(AM_GPU_CONFIG).height / TILE_W;
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screen.width = io_read(AM_GPU_CONFIG).width / TILE_W;
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game_size.width = screen.width - 2;
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game_size.height = screen.height - 2;
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snake.body[0].x = game_size.width / 2;
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snake.body[0].y = game_size.height / 2;
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snake.body[1].x = game_size.width / 2;
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snake.body[1].y = game_size.height / 2 + 1;
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snake.length = 2;
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snake.index = 1;
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board.left = screen.width / 2 - game_size.width / 2 - 1;
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board.right = board.left + game_size.width + 1;
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board.top = screen.height / 2 - game_size.height / 2 - 1;
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board.bottom = board.top + game_size.height + 1;
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print_board(board);
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point_t food = create_food(game_size);
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print_food(food, board);
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do {
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print_head(&snake, board);
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clear_tail(&snake, board);
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dir_t move_dir = get_dir(read_key());
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switch (move_dir) {
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case UP: if (dir != DOWN) dir = move_dir; break;
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case DOWN: if (dir != UP) dir = move_dir; break;
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case LEFT: if (dir != RIGHT) dir = move_dir; break;
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case RIGHT: if (dir != LEFT) dir = move_dir; break;
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default: break;
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}
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move_snake(&snake, dir);
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snake.dead = is_dead(&snake, game_size);
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if (has_food(&snake, food)) {
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snake.length ++;
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food = create_food(game_size);
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print_food(food, board);
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}
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refresh();
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uint64_t sleep = 100000 - snake.length * 5000 < 5000 ? 5000 : 100000 - snake.length * 5000;
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uint64_t next_us = io_read(AM_TIMER_UPTIME).us + sleep;
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while (io_read(AM_TIMER_UPTIME).us < next_us) ;
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} while (!snake.dead);
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printf("GAME OVER\nPress Q to Exit\n");
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while (read_key() != AM_KEY_Q);
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return 0;
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}
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