#include #include #include #define MAXCH 256 #define FPS 60 #define CHAR_PER_SEC 10 struct character { char ch; int x, y, v; } chars[MAXCH]; int screen_width, screen_height, char_width, char_height; int hit, miss, wrong; int randint(int l, int r) { return l + (rand() & 0x7fffffff) % (r - l + 1); } void new_char() { for (int i = 0; i < LENGTH(chars); i++) { struct character *c = &chars[i]; if (c->ch == '\0') { c->ch = 'A' + randint(0, 25); c->x = randint(0, screen_width - char_width); c->y = 0; c->v = (screen_height - char_height + 1) / randint(FPS * 3 / 2, FPS * 2); return; } } } void progress(int frame) { if (frame % (FPS / CHAR_PER_SEC) == 0) { new_char(); } for (int i = 0; i < LENGTH(chars); i++) { struct character *c = &chars[i]; if (c->ch) { c->y += c->v; if (c->y < 0) { hit++; c->ch = '\0'; } if (c->y + char_height >= screen_height) { miss++; c->ch = '\0'; } } } } void check_hit(char ch) { int m = -1; for (int i = 0; i < LENGTH(chars); i++) { struct character *c = &chars[i]; if (ch == c->ch && c->v > 0 && (m == -1 || c->y > chars[m].y)) { m = i; } } if (m == -1) wrong++; else chars[m].v = -(screen_height - char_height + 1) / (FPS); } uint32_t px[32 * 16], blank[32 * 16]; void render() { static int x[MAXCH], y[MAXCH], n; for (int i = 0; i < n; i++) { io_write(AM_GPU_FBDRAW, x[i], y[i], blank, char_width, char_height, false); } n = 0; for (int i = 0; i < LENGTH(chars); i++) { struct character *c = &chars[i]; if (c->ch) { x[n] = c->x; y[n] = c->y; n++; io_write(AM_GPU_FBDRAW, c->x, c->y, px, char_width, char_height, false); } } io_write(AM_GPU_FBDRAW, 0, 0, NULL, 0, 0, true); } int main() { char_width = 8; char_height = 16; for (int i = 0; i < char_width * char_height; i ++) px[i] = 0x345678; for (int i = 0; i < char_width * char_height; i ++) blank[i] = 0; ioe_init(); screen_width = io_read(AM_GPU_CONFIG).width; screen_height = io_read(AM_GPU_CONFIG).height; int current = 0, rendered = 0; while (1) { int frames = io_read(AM_TIMER_UPTIME).us / (1000000 / FPS); while (current < frames) { progress(current); current++; while (1) { AM_INPUT_KEYBRD_T ev = io_read(AM_INPUT_KEYBRD); if (ev.keycode == AM_KEY_NONE) break; if (!ev.keydown) continue; switch (ev.keycode) { case AM_KEY_A: check_hit('A'); break; case AM_KEY_B: check_hit('B'); break; case AM_KEY_C: check_hit('C'); break; case AM_KEY_D: check_hit('D'); break; case AM_KEY_E: check_hit('E'); break; case AM_KEY_F: check_hit('F'); break; case AM_KEY_G: check_hit('G'); break; case AM_KEY_H: check_hit('H'); break; case AM_KEY_I: check_hit('I'); break; case AM_KEY_J: check_hit('J'); break; case AM_KEY_K: check_hit('K'); break; case AM_KEY_L: check_hit('L'); break; case AM_KEY_M: check_hit('M'); break; case AM_KEY_N: check_hit('N'); break; case AM_KEY_O: check_hit('O'); break; case AM_KEY_P: check_hit('P'); break; case AM_KEY_Q: check_hit('Q'); break; case AM_KEY_R: check_hit('R'); break; case AM_KEY_S: check_hit('S'); break; case AM_KEY_T: check_hit('T'); break; case AM_KEY_U: check_hit('U'); break; case AM_KEY_V: check_hit('V'); break; case AM_KEY_W: check_hit('W'); break; case AM_KEY_X: check_hit('X'); break; case AM_KEY_Y: check_hit('Y'); break; case AM_KEY_Z: check_hit('Z'); break; } }; for (int i = 0; i < 80; i++) putch('\b'); printf("Hit: %d; Miss: %d; Wrong: %d", hit, miss, wrong); } if (current > rendered) { render(); rendered = current; } } }