kernels: import snake from movfuscator
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249
kernels/snake/snake.c
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249
kernels/snake/snake.c
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#include <stdlib.h>
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#define _Bool unsigned int /* lcc doesn't define this */
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#include <ncurses.h>
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#define MAX_LENGTH 100
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typedef enum { NONE, UP, DOWN, LEFT, RIGHT } dir_t;
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typedef struct {
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int x, y;
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} point_t;
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typedef struct {
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int width, height;
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} dim_t;
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typedef struct {
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int top, bottom, left, right;
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} rect_t;
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typedef struct {
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point_t body[MAX_LENGTH];
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int length;
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int index;
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int dead;
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} snake_t;
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point_t create_food(dim_t);
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void print_board(rect_t);
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void print_food(point_t, rect_t);
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void print_head(snake_t*, rect_t);
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void clear_tail(snake_t*, rect_t);
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dir_t get_dir(int);
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void move_snake(snake_t*, dir_t);
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int is_dead(snake_t*, dim_t);
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int has_food(snake_t*, point_t);
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int main(void)
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{
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snake_t snake={0};
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point_t food;
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rect_t board;
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dim_t screen;
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dim_t game_size;
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dir_t dir=RIGHT;
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dir_t move_dir=NONE;
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int c;
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srand(time(0));
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initscr();
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getmaxyx(stdscr, screen.height, screen.width);
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game_size.width=screen.width/2;
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game_size.height=screen.height/2;
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food=create_food(game_size);
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snake.body[0].x=game_size.width/2;
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snake.body[0].y=game_size.height/2;
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snake.body[1].x=game_size.width/2;
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snake.body[1].y=game_size.height/2+1;
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snake.length=2;
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snake.index=1;
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board.left=screen.width/2-game_size.width/2-1;
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board.right=board.left+game_size.width+1;
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board.top=screen.height/2-game_size.height/2-1;
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board.bottom=board.top+game_size.height+1;
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noecho();
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cbreak();
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timeout(0);
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curs_set(0);
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clear();
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do {
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print_board(board);
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print_food(food,board);
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print_head(&snake,board);
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clear_tail(&snake,board);
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refresh();
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c=getch();
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move_dir=get_dir(c);
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if (move_dir!=NONE) {
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dir=move_dir;
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}
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move_snake(&snake, dir);
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snake.dead=is_dead(&snake,game_size);
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if (has_food(&snake, food)) {
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snake.length++;
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food=create_food(game_size);
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}
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usleep (100000-snake.length*5000<5000?5000:100000-snake.length*5000);
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} while (c!=27 && !snake.dead);
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move(
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screen.height/2,
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screen.width/2-5
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);
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printw("GAME OVER");
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refresh();
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nocbreak();
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timeout(-1);
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c=getch();
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endwin();
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return 0;
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}
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point_t create_food(dim_t game_size)
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{
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point_t f;
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f.x=rand()%game_size.width;
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f.y=rand()%game_size.height;
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return f;
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}
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void print_board(rect_t board)
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{
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int i;
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for (i=board.left; i<=board.right; i++) {
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move(board.top, i);
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addch(' '|A_REVERSE);
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move(board.bottom, i);
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addch(' '|A_REVERSE);
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}
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for (i=board.top; i<=board.bottom; i++) {
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move(i, board.left);
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addch(' '|A_REVERSE);
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move(i, board.right);
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addch(' '|A_REVERSE);
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}
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}
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void print_food(point_t food, rect_t board)
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{
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move(
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food.y+board.top+1,
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food.x+board.left+1
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);
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printw("@");
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}
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void print_head(snake_t* snake, rect_t board)
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{
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move(
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snake->body[snake->index].y+board.top+1,
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snake->body[snake->index].x+board.left+1
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);
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printw("o");
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}
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void clear_tail(snake_t* snake, rect_t board)
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{
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int t=snake->index-snake->length;
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if (t<0) {
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t+=MAX_LENGTH;
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}
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move(
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snake->body[t].y+board.top+1,
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snake->body[t].x+board.left+1
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);
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printw(" ");
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}
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dir_t get_dir(int c)
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{
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if (c=='a') {
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return LEFT;
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}
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else if (c=='w') {
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return UP;
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}
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else if (c=='d') {
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return RIGHT;
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}
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else if (c=='s') {
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return DOWN;
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}
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else {
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return NONE;
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}
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}
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void move_snake(snake_t* snake, dir_t dir)
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{
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point_t p;
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p=snake->body[snake->index];
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if (dir==LEFT) {
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p.x--;
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}
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else if (dir==DOWN) {
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p.y++;
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}
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else if (dir==RIGHT) {
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p.x++;
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}
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else if (dir==UP) {
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p.y--;
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}
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snake->index++;
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if (snake->index==MAX_LENGTH) {
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snake->index=0;
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}
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snake->body[snake->index]=p;
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}
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int is_dead(snake_t* snake, dim_t game_size)
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{
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int i, j;
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point_t head=snake->body[snake->index];
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if (head.x==-1) return 1;
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if (head.x==game_size.width) return 1;
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if (head.y==-1) return 1;
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if (head.y==game_size.height) return 1;
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i=1;
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while (i!=snake->length) {
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j=snake->index-i;
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if (j<0) {
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j+=MAX_LENGTH;
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}
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if (head.x==snake->body[j].x && head.y==snake->body[j].y) {
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return 1;
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}
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i++;
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}
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return 0;
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}
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int has_food(snake_t* snake, point_t food)
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{
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return
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snake->body[snake->index].x==food.x &&
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snake->body[snake->index].y==food.y;
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}
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