kernels,typing-game: clear screen by scanline
* we can leverage memcpy() to speedup
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1 changed files with 6 additions and 4 deletions
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@ -114,10 +114,12 @@ void video_init() {
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for (int i = 0; i < CHAR_W * CHAR_H; i++)
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for (int i = 0; i < CHAR_W * CHAR_H; i++)
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blank[i] = COL_PURPLE;
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blank[i] = COL_PURPLE;
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for (int x = 0; x < screen_w; x += CHAR_W)
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uint32_t blank_line[screen_w];
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for (int y = 0; y < screen_h; y += CHAR_H) {
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for (int i = 0; i < screen_w; i++)
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io_write(AM_GPU_FBDRAW, x, y, blank, min(CHAR_W, screen_w - x), min(CHAR_H, screen_h - y), false);
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blank_line[i] = COL_PURPLE;
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}
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for (int y = 0; y < screen_h; y ++)
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io_write(AM_GPU_FBDRAW, 0, y, blank_line, screen_w, 1, false);
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for (int ch = 0; ch < 26; ch++) {
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for (int ch = 0; ch < 26; ch++) {
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char *c = &font[CHAR_H * ch];
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char *c = &font[CHAR_H * ch];
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