kernels,demo,donut: only clear screen before drawing
* Originally, if it need too much computation in a slow platform, clearing screen before computation will only show the donut during a short time.
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1 changed files with 4 additions and 4 deletions
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@ -31,8 +31,6 @@ void donut(void) {
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int sA = 1024, cA = 0, sB = 1024, cB = 0, _;
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int sA = 1024, cA = 0, sB = 1024, cB = 0, _;
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while(1) {
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while(1) {
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screen_clear();
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memset(b, 32, 1760); // text buffer
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memset(b, 32, 1760); // text buffer
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memset(z, 127, 1760); // z buffer
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memset(z, 127, 1760); // z buffer
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int sj = 0, cj = 1024;
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int sj = 0, cj = 1024;
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@ -63,6 +61,10 @@ void donut(void) {
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}
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}
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R(9, 7, cj, sj) // rotate j
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R(9, 7, cj, sj) // rotate j
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}
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}
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R(5, 7, cA, sA);
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R(5, 8, cB, sB);
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screen_clear();
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int y = 0, x = 0;
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int y = 0, x = 0;
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for (int k = 0; 1761 > k; k++) {
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for (int k = 0; 1761 > k; k++) {
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if (k % 80) {
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if (k % 80) {
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@ -73,8 +75,6 @@ void donut(void) {
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x = 1;
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x = 1;
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}
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}
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}
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}
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R(5, 7, cA, sA);
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R(5, 8, cB, sB);
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screen_refresh();
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screen_refresh();
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usleep(100000);
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usleep(100000);
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