add color

This commit is contained in:
Yanyan Jiang 2020-08-13 22:42:52 +08:00 committed by Zihao Yu
parent 0c534454bd
commit 6067516bec

View file

@ -7,16 +7,19 @@
#define CHAR_W 8 #define CHAR_W 8
#define CHAR_H 16 #define CHAR_H 16
#define NCHAR 128 #define NCHAR 128
#define FG_COL 0xeeeeee #define COL_WHITE 0xeeeeee
#define BG_COL 0x2a0a29 #define COL_RED 0xff0033
#define COL_GREEN 0x00cc33
#define COL_PURPLE 0x2a0a29
enum { WHITE = 0, RED, GREEN, PURPLE };
struct character { struct character {
char ch; char ch;
int x, y, v, t; int x, y, v, t;
} chars[NCHAR]; } chars[NCHAR];
int screen_w, screen_h, hit, miss, wrong; int screen_w, screen_h, hit, miss, wrong;
uint32_t px[26][CHAR_W * CHAR_H], blank[CHAR_W * CHAR_H]; uint32_t texture[3][26][CHAR_W * CHAR_H], blank[CHAR_W * CHAR_H];
int min(int a, int b) { int min(int a, int b) {
return (a < b) ? a : b; return (a < b) ? a : b;
@ -77,7 +80,8 @@ void render() {
struct character *c = &chars[i]; struct character *c = &chars[i];
if (c->ch) { if (c->ch) {
x[n] = c->x; y[n] = c->y; n++; x[n] = c->x; y[n] = c->y; n++;
io_write(AM_GPU_FBDRAW, c->x, c->y, px[c->ch - 'A'], CHAR_W, CHAR_H, false); int col = (c->v > 0) ? WHITE : (c->v < 0 ? GREEN : RED);
io_write(AM_GPU_FBDRAW, c->x, c->y, texture[col][c->ch - 'A'], CHAR_W, CHAR_H, false);
} }
} }
io_write(AM_GPU_FBDRAW, 0, 0, NULL, 0, 0, true); io_write(AM_GPU_FBDRAW, 0, 0, NULL, 0, 0, true);
@ -108,7 +112,7 @@ void video_init() {
extern char font[]; extern char font[];
for (int i = 0; i < CHAR_W * CHAR_H; i++) for (int i = 0; i < CHAR_W * CHAR_H; i++)
blank[i] = BG_COL; blank[i] = COL_PURPLE;
for (int x = 0; x < screen_w; x += CHAR_W) for (int x = 0; x < screen_w; x += CHAR_W)
for (int y = 0; y < screen_h; y += CHAR_H) { for (int y = 0; y < screen_h; y += CHAR_H) {
@ -118,8 +122,12 @@ void video_init() {
for (int ch = 0; ch < 26; ch++) { for (int ch = 0; ch < 26; ch++) {
char *c = &font[CHAR_H * ch]; char *c = &font[CHAR_H * ch];
for (int i = 0, y = 0; y < CHAR_H; y++) for (int i = 0, y = 0; y < CHAR_H; y++)
for (int x = 0; x < CHAR_W; x++, i++) for (int x = 0; x < CHAR_W; x++, i++) {
px[ch][i] = ((c[y] >> (CHAR_W - x - 1)) & 1) ? FG_COL : BG_COL; int t = (c[y] >> (CHAR_W - x - 1)) & 1;
texture[WHITE][ch][i] = t ? COL_WHITE : COL_PURPLE;
texture[GREEN][ch][i] = t ? COL_GREEN : COL_PURPLE;
texture[RED ][ch][i] = t ? COL_RED : COL_PURPLE;
}
} }
} }